CONCEPTUAL DESIGN

From Jamaica to Calgary: The Cool Runnings Experience

Role

Year

Project Type

Creator and Designer

Conceptual Themed Attraction

2022

This was created as a part of The Art of Themed and Immersive Entertainment class. After being split into teams, our task was to create a theoretical pitch to the Jamaican Government inspired by the film Cool Runnings (1996), treating the film as if it were a historic documentary. The ultimate goal was to create an experience celebrating the heroic achievements of the legendary event. 

Our team wanted to focus on the  personal experience that the bobsled team went through in order to make it to the olympics, both physically and emotionally. We decided to create a walk through experience with multiple stops, culminating in a "bobsled" ride down the mountain. We decided to place the experience on an inclined mountain not only so we could have a "bobsled" alpine slide ride, but also so our guests could physically feel like they were climbing to the "climax" of the story, and to further reward the guest. Along their climb up the mountain, guests could test and race their own mini push carts, grab a meal from Sanka's Snack Shack, have a sweet treat at the Ice Cream Endurance Truck, observe Olympic bobsleds, race other guests in a bobsled ride down the mountain, and finish in the Olympic Bobsled Hall of Fame Museum. I was primarily in charge of designing the ground plan and guest path, as well as creating concept art to visually convey our ideas.

This was a collaborative project with Grace Hlavacek, Banjo Kim, and Khaled Bukhari.

Project Cosmic: A Retro-Futuristic Space Hotel

Role

Year

Project Type

Creator and Designer

Model Making and Worldbuilding

2021

Project Cosmic was the culmination of a model making class I participated in during Spring 2021. Our final project was to design a room in an off-planet environment.

For my project, I was very inspired by the Retrofuturism art movement and older depictions of the future, primarily the 70s, like the Jetsons and earlier versions of Tomorrowland at Disneyland. I loved the juxtaposition between the bright, happy-go-lucky, sitcom-esque way that the future was presented combined with all of the technical marvels. I was also inspired by 70s architecture and design, which is how I discovered the conversation pit. 

One of the retro future ideas that I really wanted to develop was vacationing in space. I envision my room being one of hundreds aboard a giant spaceship that can take tourists all around the galaxy, like a cruise ship in space. I took this idea and continued to build up my room model, culminating in a photo-bashing project to show what the exterior of the ship would look like.

Magpie Manor

Role

Project Type

Year

Creator and Designer

Conceptual Themed Attraction

2021

Magpie Manor was originally created as a Devised Digital Art Project for Digital Techniques II. My original plan for this project was to only create a single piece of artwork and small story to go along with it. As I delve into the project, I wanted to continue to build it out and develop my concept.

I ended up using not only the skills from my Digital Techniques II class, but also from the Intro to Sketchup class. I designed a façade for the attraction in Sketchup, made a render in TwinMotion, and used these as a base for a ground plan which I developed in Adobe Illustrator.

The synopsis, plot, and guest experience can be found below.

MM_SynopsisExperienceAndResearch_001.jpg
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User Unknown

Role

Project Type

Year

Demo Lead

Theoretical Project

2020

User Unknown was a theoretical project created as part of the class Shark Tank. Our task was to design and event/experience that complied with COVID guidelines. My team's creation was User Unknown, a theoretical virtual immersive experience.

After registering for the experience, ten participants would receive a package in the mail with a backstory and items they would use throughout the experience. The items could be used in a variety of ways like activating set pieces in the actor's environment and putting together puzzles to solve clues. The goal was to create an exciting and engaging zoom experience where participants heavily interact with an actor in a themed environment. In addition, participants would be sent a virtual background to better immerse themselves in the experience.

I was tasked with creating a demo to show "investor sharks" what the experience would look like. Although we would create a physical set for the actor to interact in if the event was conceived, due to limited resources, I decided to use a green screen to show how detailed I would want this set to be.

This was a collaborative project with Pablo de Larrañaga Aramoni, Sally Cho, Arthur Siprut, and Ducky Anderson.

Demo_Backstory Letter (1).jpg
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Bedroom Drawing in Sketchup

Project Type

Year

Sketchup

2021

This was created as part of the Intro to Sketchup class. Our task was to accurately model our home bedrooms onto Sketchup. From here, we brought them into LayOut and produced technical drawings displaying important measurements and information.